Arik Newman 3D artist
Welcome to my  new website , where i share my professional and personal work

A Nightmare On Elm Street

I decided to join in the first time to the contest in Cg Society ( Hard Core Modeling )
since the subject really sounds cool i decided to enter .
I'm a fun of horror movie's so at first i was wondering between Dracula and
Frankenstein and at last i decided to pick my favorite : Freedy Crueger
from A Nightmare On Elm Street .
you can follow here at the forum : http://forums.cgsociety.org/showthread.php?f=208&t=972436

this is the poster that i choose :
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Monkey See Monkey Do

as my first serious job in 3D animation in 2007  i was responsible for  model 25 characters for t.v series
which contain 25 chapters for each animal that i model .
i also unwrap all the characters for texture and paint the skin weight for most of them.
the t.v show has sold its animated series 'Monkey See Monkey Do' to Walt Disney Company ( Latin America )
France 5, Al Jazeera Kids, Canada's TVO, and Eastern Europe's Minimaz have also bought the series.
here are some of the characters and the teaser .


The Wild Bunch

As a part of the production team in Animation Lab
i was responsible for modeling the  Marshal ( the evil corn ) except is face
it was release around one year ago in the news in Israel .
i edit and cut some part of the full interview .
hope you like it !

Behemoth 26.8.10

As a freelance artist at Smite Entertainment i was responsible for model from concept sketch of Adrian Smith
The Behemoth , a hulking mutant deformed by insane screams of the Nihilum and the toxic steams that seeps into the city through cracks in the lowest floors of the Hive city .
this model going to be used for the in-game purpose , promotional art and interface animations .
I used Maya for the body base mesh and other parts , Zbrush for sculpting and poly painting
Photoshop with Bodypaint for texture , render with Mental Ray .
post was done by Galit Weisberg , a good friend of mine  http://www.galitweisberg.com/
Hope you like it !.

Final render

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Concept sketch by Adrian Smith

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www.adriansmith.co.uk

Zbrush model

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Maya Screen shots with Normal Map

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Maya Screen shot

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Texture Sheet

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Body Maps
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Clothes Maps

Omek Interactive 12.8.10

As full time job at Omek Interactive i was responsible for modeling and texture characters and props
for in game propose .
here some  screen shots from Maya .

Fairy Pine - Up 14.7.10

this project was for a challenge at cg.feedback.com
the main contest was pin up vintage but i took it in other direction .
still have to change the wings and make them more interesting then now
and make more variation inside the wings it self

Head Study 1.7.10

head that sitting on my hard drive for a while , start playing around .
around 2-3 hours for each .

King Kong 29.6.10

one of my latest personal work .
I have always thought about making King Kong / Gorilla in 3D .
really interesting animal with lots of wrinkle and folds
i still thinking about make him with some Armor and final render

Spine Head 23.6.10

A self project i restart  again .
i am going to change the shirt a bit and open it around the neck and add some button

Feed My Brain 11.6.10

A creature i started a few month ago and decided finally to finish him .
still have some work on the top horns .